<! - NE PAS UTILISER CECI. VEUILLEZ LE LIRE AU LIEU ->
<! - https://www.gtamodding.com/wiki/Vehicles.meta ->
 
<Objet >
      <modelName > </ modelName >  <! - Nom du modèle yft. ->
      <txdName > </ txdName >  <! - nom du répertoire de texture ytd. ->
      <handlingId > </ handlingId >  <! - Nom du traitement ou de la personnalisation. ->
      <gameName > </ gameName >  <! - Nom du véhicule. ->
      <VehicleMakeName  />  <! - Nom de fabrication ->
      <expressionDictName > null </ expressionDictName >
      <expressionName > null </ expressionName >
      <animConvRoofDictName > null </ animConvRoofDictName >
      <animConvRoofName > null </ animConvRoofName >
      <animConvRoofWindowsAffected  />
      <ptfxAssetName > null </ ptfxAssetName >
      <audioNameHash > police </ audioNameHash >  <! - Choisissez un véhicule gta pour cela lors de la création d'un véhicule complémentaire. ->
      <layout > LAYOUT_STANDARD </ layout >
      <coverBoundOffsets > POLICE_COVER_OFFSET_INFO </ coverBoundOffsets >
      <explosionInfo > EXPLOSION_INFO_DEFAULT </ explosionInfo >
      <scenarioLayout  />
      <cameraName > DEFAULT_FOLLOW_VEHICLE_CAMERA </ cameraName >
      <aimCameraName > DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA </ aimCameraName >
      <bonnetCameraName > VEHICLE_BONNET_CAMERA_MID_HIGH </ bonnetCameraName >
      <povCameraName > DEFAULT_POV_CAMERA </ povCameraName >
      <FirstPersonDriveByIKOffset  x = "0.000000"  y = "-0.060000"  z = "-0.060000"  />
      <FirstPersonDriveByUnarmedIKOffset  x = "0.000000"  y = "-0.050000"  z = "-0.020000"  />
      <FirstPersonProjectileDriveByIKOffset  x = "0.000000"  y = "-0.075000"  z = "-0.045000"  />
      <FirstPersonProjectileDriveByPassengerIKOffset  x = "0.000000"  y = "-0.075000"  z = "-0.045000"  />
      <FirstPersonDriveByLeftPassengerIKOffset  x = "0.000000"  y = "0.000000"  z = "0.000000"  />
      <FirstPersonDriveByRightPassengerIKOffset  x = "0.000000"  y = "-0.060000"  z = "-0.060000"  />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset  x = "0.000000"  y = "0.000000"  z = "0.000000"  />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset  x = "0.000000"  y = "0.000000"  z = "0.000000"  />
      <FirstPersonMobilePhoneOffset  x = "0,125000"  y = "0,293000"  z = "0,516000"  />
      <FirstPersonPassengerMobilePhoneOffset  x = "0.136000"  y = "0.223000"  z = "0.415000"  />
      <FirstPersonMobilePhoneSeatIKOffset >
        <Objet >
            <Décalage  x = "0.136000"  y = "0.146000"  z = "0.435000"  />
            <SeatIndex  value = "2"  />
        </ Item >
        <Objet >
            <Décalage  x = "0.136000"  y = "0.146000"  z = "0.435000"  />
            <SeatIndex  value = "3"  />
        </ Item >
      </ FirstPersonMobilePhoneSeatIKOffset > 
      <PovCameraOffset  x = "0.000000"  y = "-0.140000"  z = "0.650000"  />
      <PovCameraVerticalAdjustmentForRollCage  value = "0.000000"  />
      <PovPassengerCameraOffset  x = "0.000000"  y = "0.000000"  z = "0.000000"  />
      <vfxInfoName > VFXVEHICLEINFO_CAR_GENERIC </ vfxInfoName >
      <shouldUseCinematicViewMode  value = "true"  />
      <shouldCameraTransitionOnClimbUpDown  value = "false"  />
      <shouldCameraIgnoreExiting  value = "false"  />
      <AllowPretendOccupants  value = "true"  />
      <AllowJoyriding  value = "false"  />
      <AllowSundayDriving  value = "false"  />
      <AllowBodyColorMapping  value = "true"  />
      <wheelScale  value = "0.236900"  />
      <wheelScaleRear  value = "0.236900"  />
      <dirtLevelMin  value = "0.000000"  />
      <dirtLevelMax  value = "0.300000"  />
      <envEffScaleMin  value = "0.000000"  />
      <envEffScaleMax  value = "1.000000"  />
      <envEffScaleMin2  value = "0.000000"  />
      <envEffScaleMax2  value = "1.000000"  />
      <damageMapScale  value = "0.600000"  />
      <damageOffsetScale  value = "1.000000"  />
      <diffuseTint  value = "0x00FFFFFF"  />
      <steerWheelMult  value = "1.000000"  />
      <HDTextureDist  value = "5.000000"  />
      <lodDistances  content = "float_array" >
        10,000000   
        25,000000   
        60,000000   
        120,000000  
        500,000000  
        500,000000
      </ lodDistances >
      <minSeatHeight  value = "0.839"  />
      <identiqueModelSpawnDistance  value = "20"  />
      <maxNumOfSameColor  value = "10"  />
      <defaultBodyHealth  value = "1000.000000"  />
      <pretendOccupantsScale  value = "1.000000"  />
      <visibleSpawnDistScale  value = "1.000000"  />
      <trackerPathWidth  value = "2.000000"  />
      <weaponForceMult  value = "1.000000"  />
      <  valeur de fréquence = "100"  />
      <swankness > SWANKNESS_1 </ swankness >
      <maxNum  value = "2"  />
      <flags >  </ flags >  <! - Différents types de drapeaux du véhicule. Vérifiez le lien en haut ->
      <type > VEHICLE_TYPE_CAR </ type >
      <plateType > VPT_FRONT_AND_BACK_PLATES </ plateType >
      <dashboardType > VDT_GENTAXI </ dashboardType >  <! - Ceci est pour le type de tableau de bord. ->
      <VehicleClass > VC_EMERGENCY </ vehicleClass >  <! - classe de véhicule ->
      <wheelType > VWT_MUSCLE </ wheelType >
      <remorques  />  <! - Si le véhicule a un attelage, vous pouvez l'utiliser pour les remorques attribuées ->
      <additionalTrailers  />  <! - Si le véhicule a un attelage, vous pouvez l'utiliser pour les remorques attribuées ->
      <pilotes >
        <Objet >
          <driverName > S_M_Y_Cop_01 </ driverName >
          <npcName  />
        </ Item >
      </ drivers >
      <extraIncludes  />
      <doorWithCollisionWhenClosed  />
      <driveableDoors  />
      <bumpersNeedToCollideWithMap  value = "false"  />
      <needsRopeTexture  value = "false"  />
      <requiredExtras  />  <! - utilisez ceci si vous voulez forcer un extra sur ->
      <récompenses >
        <Item > REWARD_WEAPON_PUMPSHOTGUN </ Item >
        <Item > REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE </ Item >
        <Élément > REWARD_STAT_WEAPON </ Élément >
      </ récompenses >
      <cinematicPartCamera >
        <Item > WHEEL_FRONT_RIGHT_CAMERA </ Item >
        <Item > WHEEL_FRONT_LEFT_CAMERA </ Item >
        <Item > WHEEL_REAR_RIGHT_CAMERA </ Item >
        <Item > WHEEL_REAR_LEFT_CAMERA </ Item >
      </ cinematicPartCamera >
      <NmBraceOverrideSet  />
      <buoyancySphereOffset  x = "0.000000"  y = "0.000000"  z = "0.000000"  />
      <buoyancySphereSizeScale  value = "1.000000"  />
      <pOverrideRagdollThreshold  type = "NULL"  />
      <firstPersonDrivebyData >
        <Élément > STD_POLICE_FRONT_LEFT </ Élément >
        <Item > STD_POLICE_FRONT_RIGHT </ Item >
      </ firstPersonDrivebyData >
    </ Item >